Fortnite update hub: V5.30 content update adds Shockwave Grenade, Solid Gold LTM

Welcome to our Fortnite update tracker! We’ll be collating all of the official Fortnite Battle Royale update/patch notes and breaking down all the new features added to Epic Games’ phenomenon for Android and iOS phones and tablets, as well as PC, PS4, Xbox One and Nintendo Switch platforms. If you want to stay up-to-date with all the new skins, map updates, weapon changes and additions, new modes, and much more then be sure to bookmark this page for future reference! Download Fortnite Victory Royale! Check out the rest of our Fortnite content: Fortnite on Android first look Fortnite on Android: All the info on its unconventional release Fortnite for Android interview – Epic Games CEO Tim Sweeney on breaking away from Google Play Fortnite Mobile tips and tricks: How to build, shoot and win Fortnite cross platform guide: Play with nearly everyone Fortnite Mobile on Android: Here are the compatible phones Fortnite vs PUBG: Ten mobile differences between the two biggest battle royales Fortnite update: The latest Fortnite Battle Royale version 5.30 content update overview Release date: August 28, 2018 Fortnite V5.30 content update introduces the new Shockwave Grenade item. The purple grenade is great for blowing your enemies away with a shock pulse, but can also be used to launch yourself through the air and through structures without any fall damage. The content update also adds the 50v50 Solid Gold Limited Time Mode where all weapons and items are legendary rarity. Fortnite Battle Royale version 5.30 content update patch notes Limited Time Mode: 50v50 Solid Gold Summary The 50v50 LTM will consist of only legendary weapons and items for a limited time. Drop in and loot up! Weapons and Items Shockwave Grenade added Shockwave Grenade will knock players back and destroy objects in their path after being knocked back. Allies, enemies, and vehicles hit with Shockwave Grenade will not take fall damage. Drops in stacks of 2, maximum stack size of 6. Epic Rarity. Can be found in Supply Drops, Vending Machines, Llamas, and chests. Fortnite Battle Royale version 5.30 update overview Release date: August 24, 2018 Fortnite V5.30 adds a new item called the Rift-to-Go. This Epic rarity item lets you teleport into the sky and away from danger at any time. Rift-a-Gos will remain in place for use by other Fortniters for 10 seconds and can be found in chests, Vending Machines, Supply Drops, and Loot Llamas. Other additions include a new Limited Time Mode, Score Royale, where you’ll need to earn points by grabbing coins, eliminating other players, and more, to win. Playground mode also makes a return with more ATKs and rifts, and the winning Fortnite Blockbuster Contest movie, Prepare for Collision, is now playing at Risky Reels. Fortnite Battle Royale version 5.30 update patch notes Limited Time Mode: Score Royale Summary Earn points by collecting coins, opening loot containers and eliminating other players. The first to cross the High Score threshold wins the Victory Royale!     Mode Details Early game Storm circles are larger and the Storms move in more slowly, giving players more time to spread out and search for loot.     Late game Storms move in fast! Earn enough points for the Victory Royale before they close in. Scoring Chart Winning Score (Solo) 2000 Winning Score (Duos) 3000 Winning Score (Squads) 4500 Use an Apple or Mushroom 10 Open an Ammo Box 25 Open a Llama 50 Open a Supply Drop 100 Eliminate an Enemy 100 Open a Treasure Chest 50 Find a Bronze Coin 30 Find a Silver Coin 50 Find a Gold Coin 100 Limited Time Mode: Playground What’s New? Playground has been updated with a couple dozen new ATK’s available, some more ramps to jump them off of, and a handful of new Rifts scattered throughout the map. Head to the hilltops and see if you can find them all. Weapons and Items Rift-To-Go added Rift-To-Go is a portable Rift that can be carried in inventory and deployed immediately. When activated, you are teleported into the sky and placed in skydiving mode. The Rift will remain at the location it was deployed for 10 seconds, allowing other players to use it. Epic rarity. Drops in stacks of 1 with a max stack size of 2. Can be found in chests, Vending Machines, Supply Drops and Loot Llamas. Misc. Pump Shotgun equip time has been shortened from 0.96 seconds to 0.88 seconds. Double Barrel shotgun now has a spread reduction of 15% while crouched. Clingers will now only explode when their fuse has expired.  Clingers will no longer explode if the object they are attached to is destroyed. They will be affected by gravity and fall until they stick to another object or their fuse expires. Impulse Grenade max stack size increased from 8 to 9. Bouncers now need line of sight of a player to activate. Bug Fixes Damage Traps will now properly affect enemy players who are within their range. Remote Explosives now damage everything in their radius that can be destroyed. Gameplay Added the ability to use Emoticons and Squad Comms while knocked down. Combat and Builder Pro Configs: Added functionality to the right stick click action that will cycle available traps if the player isn’t repairing or rotating a build piece. Added an option to auto-sort consumable items to the rightmost empty quick bar slot when picked up. Added smoothing to motion controls on platforms that support it. Lowered the dead-zone used for aiming on Xbox One controllers. Tuned controller input and accelerations to allow for more fine tuning when aiming. Bug Fixes Vehicles will now fall properly if the structure beneath them is destroyed. Characters who crouch and uncrouch will no longer cause visual or hitbox inconsistencies. Fixed an issue causing 0 damage number to be displayed. Players affected by network issues such as packet loss are now limited in how far they will move until the connection is stable again.  Additionally, fixed some inconsistencies with how far and fast players could move under these conditions. The Save the World reward flow will no longer occasionally appear in Battle Royale. When health and shield damage occur at the same time, they will now be combined and displayed as a single shield damage number. Fixed an issue with controller aiming where the input was not properly scaled when aiming down sights or aiming with a scoped weapon.  This will slightly increase sensitivity when aiming down sights or with a scoped weapon. Players will no longer emote with their pickaxe in hand. Fixed issue where damage would always show blue numbers when a player’s shield amount would get stuck at a value between 0 and 1. Fixed some shrubs and bushes that took more swings to harvest then intended. They will now be destroyed after the intended number of swings. Weapons will now auto reload if they are equipped and their ammo type is looted. Vending Machines now display the proper costs in the Playground LTM. Performance Fixed some very long hitches seen during long game sessions caused by the Replay System. Optimized loading of Outfits to reduce disk load during the early game (particularly skydiving). This should mean buildings and Outfits load faster. Improved building streaming performance on Xbox One and Switch. This will help buildings load in more quickly during skydiving, reducing the chances of landing on a low-detail model. Improved load times on Xbox One and Switch. Audio Additional stereo content has been added to your own gunfire sounds. Laser Chomp tail swing audio adjusted to more closely match the animation. Bug Fixes Emote music no longer breaks when playing back to back emotes. Music now plays properly when using the Hang Time glider. Added a max time for the clock ticking sound that plays prior to the Storm shrinking.  Prevents 3 minutes of this sound from playing at the end of a Playgrounds match. Pick Squeak pickaxe now properly squeaks on every hit. UI Added a display timer and new animation for Item Shop carousel tiles. Bug Fixes Health bars for objects with more than 1000 health now display properly. Fixed an issue where you couldn’t use LT/L2 to zoom on the fullscreen map while spectating because it would open the report player window. The ATK now displays the proper controls for players on a gamepad. Fixed an issue where all buses would display as enemy buses on the starter island. Art and Animation Bug Fixes Purple trails on Split Wing Glider will now appear properly. Whiteout Outfit now has 100% more neck.  Replay System Bug Fixes The camera will no longer get stuck following the Battle Bus in replays. Shield bar will now properly update after a player is revived. Weapon icons on nameplates will now display properly. Mobile Players must now select a preferred fire mode before proceeding to matchmaking. A dedicated button to powerslide while driving has been added to the UI. The button for exiting a vehicle will now always remain consistent. Turbo building will no longer be interrupted by switching structure types. Bug Fixes Fixed camera jitter while moving and looking simultaneously. Fixed an issue where settings would appear in-game lower than intended resulting in missing shadows and lower image quality. Fortnite update history Fortnite Battle Royale version 5.21 update overview Fortnite Heavy SniperEpic Games Release date: August 15, 2018 Fortnite V5.21 brings a new two limited time modes to Fortnite Battle Royale. The first, “Soaring 50’s”, is a brand new mode focused on jumping, bouncing, and flying around the map with Gliders, Impulse Grenades, Bounce and Launch Pads, and more, all while fighting as a 50-strong team. The other limited time mode is the returning “Sniper Shootout” where the only weapons available are sniper rifles, including the newly added Heavy Sniper. In a welcome move, Scoped Assault Rifles will no longer drop in this mode. Fortnite Battle Royale version 5.21 update patch notes Limited Time Mode: Soaring 50’s Summary This mode is a twist on the traditional 50 vs 50 mode, featuring an extra emphasis on mobility. Gliders can be re-deployed when falling from large heights. Additional Impulse Grenades, Bounce Pads, and Launch Pads will be spawned throughout the map. Jump in and soar to new heights! Mode Details 50v50 loot, ammo and resource levels When in mid-air and greater than 10m up, press Jump to deploy your glider Added Impulse Grenades to chests at double the standard spawn rate Added Impulse Grenades to floor loot Decreased Spike Trap spawn chances Increased Launch Pad & Bounce Pad spawn chances Profile Stats (K/D & Wins) are not tracked in this mode. Limited Time Mode: Sniper Shootout Summary In this limited time mode, players will do battle using sniper rifles. May the best aim win! What’s New? Scoped Assault Rifles have been removed. The Heavy Sniper Rifle has been added. Mode Details Only weapon drops are Sniper Rifles. Floor Loot spawns reduced by 50%. Profile Stats (K/D & Wins) are tracked in this mode. Weapons and Items Heavy Sniper added Available in Epic and Legendary variants. Can be found from floor loot, chests, Supply Drops, and Vending Machines. Each shot delivers devastating damage at the cost of a long reload. Deals 150/157 damage to players. These large rounds deal increased damage (1050/1100) to buildings. Projectiles fired from the Heavy Sniper have less bullet drop in comparison to other Snipers. Minigun Minigun headshot multiplier has been reduced from 2.5 to 1.5. Bug Fixes Grenades now properly grant progress for the Week 5 Challenge: “Deal damage to players with a Clinger, Stink Bomb, or Grenade.” Art and Animation Cloth physics have been fixed and will now appear properly. Fortnite Battle Royale version 5.20 update overview Fortnite double barreled shotgun Epic Games Release date: August 7, 2018 Fortnite v5.20 includes plenty of weapon additions and tweaks, the return of Playground mode, the new Steady Storm game mode, and much more. Fortnite Battle Royale version 5.20 update patch notes Limited Time Mode: Steady Storm Summary Steady Storm has one constantly moving storm closing in on the island. Stay ahead of it and take down the other players to earn a Victory Royale! Mode Details One Storm that closes in over the course of 15 minutes. There are no safe zone circles. Keep an eye on the map to predict where the Storm will close in. The Storm does 10 damage per second. Profile Stats (K/D & Wins) and Challenges are tracked in this mode. Limited Time Mode: Playground Summary Playground is a low-pressure environment where friends can let their creativity run wild, build massive structures, practice with weapons and items, and fight against your friends. Have fun! What’s New? Fill/No Fill option added to game mode selector. Chest & floor loot changed back to one weapon spawn each in order to cut down on clutter. Mode Details Drop into the Battle Royale map with a squad of friends for an hour. Play on the same team to build together or switch to different teams to fight. Players respawn unless eliminated by the Storm. The Storm doesn’t start for 55 minutes and takes 5 minutes to close in. 10 times the amount of resources are gained from harvesting. 100 Llamas will be spawned on the map. Chests & ammo boxes spawn 100% of the time and contain extra ammo. Weapons and Items Double Barrel Shotgun added Available in Epic and Legendary variants. Can be found from floor loot, chests, Supply Drops, and Vending Machines. Delivers high burst damage at very close range but damage falls off heavily at distance.  Fires 10 pellets like other Shotguns, has a larger spread, lower critical damage multiplier (1.25x), and a 2 second cooldown time when swapping weapons.  Epic Variant  Up to 143 base damage per shot at extreme close range.     Legendary Variant Up to 150 base damage per shot at extreme close range. Vending Machine rebalance Vending Machines spawn more often, cost less, and have an increased chance to spawn at a higher rarity. Common Vending Machine  Spawn chance reduced from 7.27% to 6.67%. Material cost reduced from 100 to 75. Uncommon Vending Machine Spawn chance increased from 14.55% to 20%. Material cost reduced from 200 to 150. Rare Vending Machine Spawn chance increased from 14.55% to 20%. Material cost reduced from 300 to 225. Epic Vending Machine  Spawn chance increased from  5.45% to 18.67%. Material cost reduced from 400 to 300. Legendary Vending Machine Spawn chance increased from 3.64% to 8%. Material cost reduced from 500 to 375. Chance for no Vending Machine to spawn at a location reduced from 54.67% to 26.66% Reduced Remote Explosives drop count and max stack size Drop count reduced from 4 to 3. Max stack size reduced from 10 to 6. Misc Added a higher accuracy penalty to jumping and sprinting for Dual Pistols, Submachine Guns, and Hunting Rifles. Bug Fixes Fixed an issue that would sometimes cause the storm in phase 6 to do 1 less damage than intended. Fixed replication issues caused by interacting with a Guided Missile. Gameplay The weapon fire position now more closely follows the actual player position when crouching and un-crouching.  Shooting while leaving the crouched stance will no longer fire bullets from full standing height until the animation is complete. Crouch does not interrupt emotes anymore and is disabled when emoting. Bug Fixes Certain player models will no longer obstruct camera angles or block crosshairs on slopes. Fixed an issue where a wall would become invisible when destroyed on a client, but would still have some health on the server. The camera will no longer instantly transition when attempting to aim certain weapons while in midair. Trap selection will no longer unintentionally cycle when switching to available traps. Fixed an unintentional camera adjustment when entering and exiting targeting while transitioning in and out of crouch. Visual effects will now properly play when a vehicle impacts an environment prop. Fixed reliability issues when using a rocket launcher to boost shopping carts or the ATK. Fixed an occasional failure of glider deploying after exiting a Rift. Switching weapons after an emote will now play the correct weapon switch animation. Slurp Juice will no longer continue to heal or provide shields after being knocked down. Player placed map markers will no longer appear to jitter on the minimap or in the world. Performance Significant GPU optimization on Switch. Moved to the high-end forward renderer. This increases dynamic resolution by 10% in expensive scenes.  Optimized the way explosives modify buildings to lighten the load on dedicated servers. Building props have more efficient network usage when taking damage. Melee animation trails now use significantly less network traffic. Optimized C4 network usage, the impact sound no longer broadcasts to players outside a certain range. It now only plays for players that are close enough to the impact. Audio Added new equip sounds to grenades. Add the ability to honk while driving the ATK. Lowered the volume of impact sounds when harvesting vehicles. Added audio effects for when spectating squadmates leave the match. In the Locker menu, glider audio will fade out when it’s unselected. Bug Fixes Thermal Scoped Assault Rifle scope-in sounds are no longer hard-panned to the left on Switch. Audio for the rocket incoming sound will now properly play during close range fights. Ambient audio loops will no longer stack on each other and play at once. This was creating a sound phasing issue that sounded similar to a “fighter jet”. Footsteps will no longer sound uneven for players outside your field of view. Players will no longer hear ‘ghost footsteps’ after eliminating an enemy. UI Bust a move with an ATK or Shopping Cart. New functionality has been added to the UI that shows what type of stunt you pulled and the points you earned for landing them. Which tricks will you pull off? The Challenges menu can now be opened in-game. Additionally, Daily and Suggested Challenges have been added to the in-game map screen. Modified the Battle Royale Challenges screen to display the remaining challenge bundle unlock time as a countdown once it is less than 13 hours away. Bug Fixes Fixed an issue with the buttons at the top of the Outfit style selection screen overlapping with the draggable window title bar area. Eliminations at Haunted Hills Challenge will now display as hard. Players who have unlocked the ability to select color styles for the Carbide and Omega Outfits will no longer randomly become locked out of that option. The ‘Toggle Favorite’ option no longer shows when selecting styles. The Build Bar no longer stays active if it was active on the warmup island. Quest updates and vehicle key hints no longer overlap on the HUD. Punctuation in the Challenge descriptions has been corrected. Fixed clipping on the Item Return screen for systems with aggressive Safe Zone settings. Changing setting while inside the Battle Bus will no longer bring up the full HUD earlier than intended. The HUD will now show the vehicle currently being driven rather than the one that was driven last. Art and Animation Updated the effect of lighting on character models. Added equip and holding animations for all grenades. Bug Fixes The size of the Soccer ball in the juggling emote has been fixed. Leaning while on All Terrain Karts no longer cancels emotes. Player models will no longer appear twisted while controlling the Guided Missile. Replay System Bug Fixes Cameras no longer get stuck in a bad state while following the Battle Bus. Rapidly skipping through a replay on non-desktop platforms no longer causes a crash. The players remaining counter for the 50v50 LTM now appears properly when viewing replays. The damage numbers toggle in replays now works properly. Damage numbers now properly appear on the final elimination during replays. Player list on the Map screen now works correctly using a gamepad. Health and shield bars on map screen player list now display correctly. Mobile Customizable fire mode selection screen added to mix and match fire modes. Added FPS (frames per second) mode setting for mobile devices. Added another individual quickbar button to the HUD layout tool. Added mobile Elimination Feed. Separated Quickbar buttons are more visible in the HUD Layout tool. Harvest tool will now alternate between itself and the previously selected item when tapped. Bug Fixes Completed or expired Challenges are now cleared while navigating between Challenges. Ramps will no longer be built through other ramps. Shooting when interacting with objects no longer occurs. Fixed inconsistency with mobile low power mode support. What would you like to see in future updates to Fortnite? Let us know in the comments.

date: Wed, 29 Aug 2018 05:30:05 +0000